Mage
Many of the Everfell are practitioners of magic. The mage induces clarity of such as they are plentiful across Everfell lands.
Information
Advances from: | |
Advances to: | White Mage Black Mage Cold Mage Wanderer |
Cost: | 18 |
HP: | 27 |
Movement: | 5 |
XP: | 44 |
Level: | 1 |
Alignment: | neutral |
ID | Everfell Mage |
Abilities: |
Attacks (damage - count)
rod melee | 3 - 2 impact | ||
bolt ranged | 7 - 3 fire | spell |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 10% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 8 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 30% | |
Swamp | 3 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |